![]() ![]() Even bought the first episode straight away, out of pure curiosity.ĩh 42m PlayedWhat a great little game! I played the first SteamWorld Dig a few years back and remember it fondly. Anyway, my comment seems very harsh whereas it's a pleasant game. I'm not sure SteamWorld Dig 2 would have lost any of its goodness by chosing to be a game without any enemies or combat (for example). incongruous regarding everything else in the game), which at times gives the feeling that certain things have been added haphazardly at the last minute. ![]() This results in a game that's oddly balanced (the final boss is totally out of proportion in term of difficulty not really HARD - just. ![]() Bad news: this pure metroidvania part, as intense and successful as it is, is a bit too short (and really too easy, especially in terms of platforming - any Mario veteran will cross the areas whithout even thinking about it). So repetitive that I actually almost dropped the game : "ok, will it just be a matter of digging, looting and going back and forth to the hub? Really?" Good news: after this somewhat laborious introduction, the "real game" begins. As for the content, while certainly nice, it is at first rather repetitive. Admittedly, the art style has its charm, but still we are talking about a metroidvania released six months after Hollow Knight (and two years after Ori). Give this one a go if you're interested.ĩh 13m PlayedHeard so many good things about SteamWorld Dig 2 that I couldn't help feeling a little bewildered for the first few hours. I do recommend SteamWorld Dig 2, it's a good game but I felt there was room to do more as a sequel. Not quite as good as SteamWorld Heist in my opinion but good music is still good music. As to be expected of a SteamWorld game, the music was incredible. It was just difficult enough to be a challenge while not crossing into unfair territory. The final boss, unlike the first game, was actually surprisingly fun. As it stands, the backtracking to different areas feels extremely half-baked and left me wanting more. Unfortunately, while the variance was appreciated, I found that the game didn't give itself the time to let these elements breathe enough for them to feel fully developed. Thankfully, at about the halfway point of the game, the direction switches gears into its "Metroidvania" style which gave a much needed relief from the tedium of the gameplay up until that point. ![]() The transport valves alleviate some of the frustration with this but it doesn't change the fact that the monotony of the back-and-forth gameplay set in quicker than I thought it would. Like the last game, this started to drag really fast. The gameplay "loop" at first is still the same as the first game which entails digging a path down to an objective while making constant trips back to the surface to deposit ores and gems and buy upgrades. The color palette of this game is a treat for the eyes and that's reflected in the various locales you'll visit. Instead of only a western desert, now you encounter fungal areas, toxic camps, tribal shrines, and sci-fi chase sequences. What is vastly improved however is the environmental variety. The story is nothing special, just a slight improvement from the first game. 5h 44m PlayedSteamWorld Dig 2 follows up the first game where you now play as Dorothy who's searching for Rusty, the last game's protagonist. ![]()
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